Interactive Media II

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Students

DUE MONDAY, March 1811:59PM

DELIVERABLES

WIREFRAMES

With clear explanation of basic interaction design decisions

IMMERSIVE SITE

Site should contain a home/summary page, about page, purchase page and a demo/gallery page.

PEER SITE LAUNCH CHECKLIST

Comprehensive list of essential web considerations. Will be provided prior to site launch.

PRESENTATION

A clear and concise explanation of your site.

GRADE BREAKDOWN

PROJECT OBJECTIVES

Quite often the focus of Interaction Design is held completely in the digital realm. We usually think of interactions in terms of clicks and drags, swipes and pinches. But long before we had computers and web sites, designers built chairs, doorknobs, lamps, dishwashers, bikes, everything; and all of these things had a “User Interface” that was meant to be used by humans.

Our second project in this class builds on the concepts and interactions that we explored in the first, and applies them to the character and affordances of a non-digital product. In addition to showcasing the features and qualities of the product, the site must feature interactions that highlight the way the product is used or what the product does. To minimize the time necessary to create content and branding, it is suggested that a well-established and branded product is chosen.

Sites will feature at least four pages: Home/Summary, About/Details, Purchase, and Demo/Gallery. All pages should include some non-standard interaction (something other than a normal click). The depth and complexity of these interactions don’t all need to be made with JS/jQuery, but this is another good opportunity to experiment, so don’t hold back too much.

CRITERIA

As we progress through this project, make sure to post any screenshots, photos, diagrams, etc. that are part of your process to the Basecamp.

RESEARCH/PROCESS

DESIGN

DEVELOPMENT